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Seven-card
stud is played with two downcards and one upcard
dealt before the first betting round, followed
by three more upcards (with a betting round after
each card). After the last downcard is dealt,
there is a final round of betting. The best five-card
poker hand wins the pot. In all fixed-limit games,
the smaller bet is wagered on the first two betting
rounds, and the larger bet is wagered after the
betting rounds on the fifth, sixth, and seventh
cards. If there is an open pair on the fourth
card, any player has the option of making the
smaller or larger bet. Deliberately changing the
order of your upcards in a stud game is improper
because it unfairly misleads the other players.
OBJECT:
The best five card poker hand, out of seven cards,
wins the pot.
| 1.Players
must place an ante into the pot. |
| 2.Each
player is dealt two cards face-down (hole
cards) and one card face-up (door
card) |
| 3.1st
betting round |
| 4.Each
player is dealt one card face-up (4th
street) |
| 5.2nd
betting round |
| 6.Each
player is dealt another card face-up (5th
street) |
| 7.3rd
betting round |
| 8.Each
player is dealt another card face-up (6th
street) |
| 9.4th
betting round |
| 10.Each
player is dealt a last card face-down (river) |
| 11.Last
betting round |
| 12.Showdown
(Every
remaining player shows hand with bettor showing
first) |
Players
may use any 5 of their 7 cards to make their best
hand.
RULES
OF SEVEN-CARD STUD
1.
The first round of betting starts with a forced
bet by the lowest upcard by suit. On subsequent
betting rounds, the high hand on board initiates
the action (a tie is broken by position, with
the player who received cards first acting first).
2.
The player with the forced bet has the option
of opening for a full bet.
3.
Increasing the amount wagered by the opening forced
bet up to a full bet does not count as a raise,
but merely as a completion of the bet. For example:
In $15-$30 stud, the lowcard opens for $5. If
the next player increases the bet to $15 (completes
the bet), up to three raises are then allowed
when using a three-raise limit.
4.
In all fixed-limit games, when an open pair is
showing on fourth street (second upcard), any
player has the option of betting either the lower
or the upper limit. For example: In a $5-$10 game,
if you have a pair showing and are the high hand,
you may bet either $5 or $10. If you bet $5, any
player then has the option to call $5, raise $5,
or raise $10. If a $10 raise is made, then all
other raises must be in increments of $10. If
the player high with the open pair on fourth street
checks, then subsequent players have the same
options that were given to the player who was
high.
5.
If your first or second holecard is accidentally
turned up by the dealer, then your third card
will be dealt down. If both holecards are dealt
up, you have a dead hand and receive your ante
back. If the first card dealt faceup would have
been the lowcard, action starts with the first
hand to that player’s left. That player may fold,
open for the forced bet, or open for a full bet.
(In tournament play, if a downcard is dealt faceup,
a misdeal is called.)
6.
If you are not present at the table when it is
your turn to act on your hand, you forfeit your
ante and your forced bet, if any. If you have
not returned to the table in time to act, the
hand will be killed when the betting reaches your
seat.
7.
If a hand is folded when there is no wager, that
seat will continue to receive cards until the
hand is killed as a result of a bet.
8.
If you are all in for the ante and have the lowcard,
the player to your left acts first. That player
may fold, open for the forced bet, or open for
a full bet.
9.
If the wrong person is designated as low and that
person bets, the action will be corrected to the
true lowcard if the next player has not yet acted.
The incorrect lowcard takes back the wager and
the true lowcard must bet. If the next hand has
acted after the incorrect lowcard wager, the wager
stands, action continues from there, and the true
lowcard has no obligations.
10.
If you pick up your upcards without calling when
facing a wager, this is a fold and your hand is
dead. This act has no significance at the showdown
because betting is over; the hand is live until
discarded.
11.
A card dealt off the table must play and it is
treated as an exposed card.
12.
In all games, the dealer announces the lowcard,
the high hand, all raises, and all pairs. Dealers
do not announce possible straights or flushes
(except for specified low-stakes games).
13.
If the dealer burns two cards for one round or
fails to burn a card, the cards will be corrected,
if at all possible, to their proper positions.
If this should happen on a final downcard, and
either a card intermingles with a player's other
holecards or a player looks at the card, the player
must accept that card.
14. If the dealer burns and deals one or more
cards before a round of betting has been completed,
the card(s) must be eliminated from play. After
the betting for that round is completed, an additional
card for each remaining player still active in
the hand is also eliminated from play (to later
deal the same cards to the players who would have
received them without the error). After that round
of betting has concluded, the dealer burns a card
and play resumes. The removed cards are held off
to the side in the event the dealer runs out of
cards. If the prematurely dealt card is the final
downcard and has been looked at or intermingled
with the player's other holecards, the player
must keep the card, and on sixth street betting
may not bet or raise (because the player now has
all seven cards).
15.
If there are not enough cards left in the deck
for all players, all the cards are dealt except
the last card, which is mixed with the burncards
(and any cards removed from the deck, as in the
previous rule). The dealer then scrambles and
cuts these cards, burns again, and delivers the
remaining downcards, using the last card if necessary.
If there are not as many cards as players remaining
without a card, the dealer does not burn, so that
each player can receive a fresh card. If the dealer
determines that there will not be enough fresh
cards for all of the remaining players, then the
dealer announces to the table that a common card
will be used. The dealer will burn a card and
turn one card faceup in the center of the table
as a common card that plays in everyone’s hand.
The player who is now high using the common card
initiates the action for the last round.
16.
An all-in player should receive holecards dealt
facedown, but if the final holecard to such a
player is dealt faceup, the card must be kept,
and the other players receive their normal card.
17.
If the dealer turns the last card faceup to any
player, the hand now high on the board using all
the upcards will start the action. The following
rules apply to the dealing of cards:
(a)
If there are more than two players, all remaining
players receive their last card facedown. A player
whose last card is faceup has the option of declaring
all-in (before betting action starts).
(b)
If there are only two players remaining and the
first player's final downcard is dealt faceup,
the second player's final downcard will also be
dealt faceup, and the betting proceeds as normal.
In the event the first player's final card is
dealt facedown and the opponent's final card is
dealt faceup, the player with the faceup final
card has the option of declaring all-in (before
betting action starts).
18.
A hand with more than seven cards is dead.A
hand with less than seven cards at the showdown
is dead, except any player missing a seventh card
may have the hand ruled live. [See – Explanations,”
discussion #4, for more information on this rule.]
19.
A player who calls a bet even though beaten by
an opponent’s upcards is not entitled to a refund.
(The player is receiving information about an
opponent’s hand that is not available for free.)
Rules
provided by Bob Ciaffone via ROBERT’S RULES OF
POKER
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