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DECISION-MAKING
1.
Management reserves the right to make decisions
in the spirit of fairness, even if a strict interpretation
of the rules may indicate a different ruling.
2.
Decisions of the shift supervisor are final.
3.
The proper time to draw attention to an error
or irregularity is when it occurs or is first
noticed. Any delay may affect the ruling.
4.
If an incorrect rule interpretation or decision
by an employee is made in good faith, the establishment
has no liability.
5.
A ruling may be made regarding a pot if it has
been requested before the next deal starts (or
before the game either ends or changes to another
table). Otherwise, the result of a deal must stand.
The first riffle of the shuffle marks the start
for a deal.
6.
If a pot has been incorrectly awarded and mingled
with chips that were not in the pot, but the time
limit for a ruling request given in the previous
rule has been complied with, management may determine
how much was in the pot by reconstructing the
betting, and then transfer that amount to the
proper player.
7.
To keep the action moving, it is possible that
a game may be asked to continue even though a
decision is delayed for a short period. The delay
could be needed to check the overhead camera tape,
get the shift supervisor to give the ruling, or
some other good reason. In such circumstances,
a pot or portion thereof may be impounded by the
house while the decision is pending.
8.
The same action may have a different meaning,
depending on who does it, so the possible intent
of an offender will be taken into consideration.
Some factors here are the person’s amount of poker
experience and past record.
PROCEDURES
1.
Management will decide when to start or close
any game.
2.
Collections (seat rental fees) are paid in advance.
In all time-collection games, the dealer is required
to pick up the collection from each player before
dealing the first hand. A player not wishing to
pay collection may play one courtesy hand in stud,
and may play until the blind in button games,
provided no one is waiting for the game. If there
is more than one person on the list for that game
when the collection becomes due, everyone must
pay collection. A new player is not required to
pay if there is either no list or only one person
waiting.
3.
Cash is not permitted on the table. All cash should
be changed into chips in order to play. If a player
appears unaware of this rule and attempts to play
unnoticed cash that was on the table during a
pot, the dealer may let the cash play if no one
in the pot objects, then have all the cash changed
into chips after the hand. Any chips from another
establishment are not permitted on the table,
do not play in the game, and if discovered will
be treated similarly to unnoticed cash. [See “Explanations,”
discussion #5, for more information on this rule.]
4.
The establishment is not responsible for any shortage
or removal of chips left on the table during a
player’s absence, even though we will try to protect
everyone as best we can.
5.
All games are table stakes (except “playing behind”
as given in the next rule). All chips and money
must be kept in plain view. Chips may be removed
for security purposes when leaving the table,
but must be fully restored upon return. If you
return to the same game within one hour of cashing
out, your buy-in must be equal to the amount removed
when leaving that game.
6.
"Playing behind" is allowed only for the amount
of purchased chips while awaiting their arrival.
The amount in play must be announced to the table,
or only the amount of the minimum buy-in plays.
7.
Playing out of a rack is not allowed.
8.
Only one person may play a hand.
9.
No one is allowed to play another player’s chips.
10.
Permission is required before taking a seat in
a game.
11.
Playing over without permission from the floorperson
is not allowed. A playover box is required. Permission
from the absent player is not necessary. 12. Pushing
bets (“saving” or “potting out”) is not allowed.
13.
Pushing an ante or posting for another person
is not allowed.
14.
Splitting pots will not be allowed in any game.
Chopping the big and small blind by taking them
back when all other players have folded is allowed
in button games.
15.
Insurance propositions are not allowed. Dealing
twice (or three times) when all-in is permitted
at big-bet poker.
16.
The game's betting limit will not be changed if
two or more players object. Raising the limit
is subject to management approval.
17.
Players must keep their cards in full view. This
means above table-level and not past the edge
of the table. The cards should not be covered
by the hands in a manner to completely conceal
them.
18.
Any player is entitled to a clear view of an opponent’s
chips. Higher denomination chips should be easily
visible.
19.
Your chips may be picked up if you are away from
the table for more than 30 minutes. Your absence
may be extended if you notify a floorperson in
advance. Frequent or continuous absences may cause
your chips to be picked up from the table.
20.
A lock-up in a new game will be picked up after
five minutes if someone is waiting to play. No
seat may be locked up for more than ten minutes
if someone is waiting to play.
21.
A new deck must be used for at least a full round
(once around the table) before it may be changed,
and a new setup must be used for at least an hour,
unless a deck is defective or damaged, or cards
become sticky.
22.
Looking through the discards or deck stub is not
allowed.
23.
After a deal ends, dealers are asked to not show
what card would have been dealt.
24.
A player is expected to pay attention to the game
and not hold up play. Activity that interferes
with this such as reading at the table is discouraged,
and the player will be asked to cease if a problem
is caused.
25.
A non-player may not sit at the table.
26. In non-tournament games, you may have a guest
sit behind you if no one in the game objects.
It is improper for a guest to look at any hand
other then your own.
27.
Speaking a foreign language during a deal is not
allowed.
SEATING
1.
You must be present to add your name to a waiting
list.
2.
It is the player’s responsibility to be in the
playing area and hear the list being called. A
player who intends to leave the playing area should
notify the list-person, and can leave money for
a lockup. The lockup amount is $20.
3.
When there is more than one game of the same stakes
and poker form, and a must-move is not being used,
the house will control the seating of new players
to best preserve the viability of existing games.
A new player will be sent to the game most in
need of an additional player. A transfer to a
similar game is not allowed if it makes the game
being left shorter-handed than the game being
entered.
4.
A player may not hold a seat in more than one
game.
5. The house reserves the right to require that
any two players not play in the same game (husband
and wife, relatives, business partners, and so
forth).
6.
When a button game starts, active players will
draw a card for the button position. The button
will be awarded to the highest card by suit for
all high and high-low games, and to the lowest
card by suit for all low games.
7. In a new game, the player who arrives at the
table the earliest gets first choice of remaining
seats. If two players want the same seat and arrive
at the same time, the higher player on the list
has preference. A player playing a pot in another
game may have a designated seat locked up until
that hand is finished. Management may reserve
a certain seat for a player, as to assist in ease
of reading the board for a person with a vision
problem, or some other good reason.
8.
To avoid a seating dispute, a supervisor may decide
to start the game with one extra player over the
normal number participating. If so, a seat will
be removed as soon as someone quits the game.
9.
In order to protect an existing game, a forced
move may be invoked when an additional game of
the same type and limit is started. The must-move
list is maintained in the same order as the original
waiting list. If a player refuses to move into
the main game, that player will be forced to quit,
and may not play in the must-move game or get
on that list for one hour.
10.
You must play in a new game or must-move game
to retain your place on the list, if by your playing
there would be three or fewer empty seats.
11.
In all button games, a player going from a must-move
game to the main game may play until due for the
big blind. The player must then enter the game
as a new player, and may either post an amount
equal to the big blind or wait for the big blind.
In all stud games, a player may play only one
more hand before moving.
12.
A player who is already in the game has precedence
over a new player for any seat when it becomes
available. However, no change will occur after
a new player has been seated, or after that player’s
buy-in or marker has been placed on the table,
unless that particular seat had been previously
requested. For players already in the game, the
one who asks the earliest has preference for a
seat change.
13.
In all button games, a player voluntarily locking
up a seat in another game must move immediately
if there is a waiting list of two or more names
for the seat being vacated, except that the player
is entitled to play the button if a blind has
already been taken. Otherwise, a player may play
up to the blind before moving. In a stud game,
a player changing tables may play only the present
hand if someone is waiting for the seat being
vacated, or one more hand when no one is waiting.
14.
When a game breaks, each player may draw a card
to determine the seating order for a similar game.
The floorperson draws a card for an absent player.
If the card entitles the absent player to an immediate
seat, the player has until due for the big blind
in a button game to take the seat (two hands in
a stud game), and will be put first up on the
list if not back in time.
Rules
provided by Bob Ciaffone via ROBERT’S RULES OF
POKER
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