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THE
BUY-IN
1.
When you enter a game, you must make a full buy-in
for that particular game. A full buy-in at limit
poker is at least ten times the maximum bet for
the game being played, unless designated otherwise.
2.
You are allowed to make only one short buy-in
for a game. Adding to your stack is not considered
a buy-in, and may be done in any quantity between
hands.
3.
A player who is forced to transfer from a broken
game or must-move game to a game of the same limit
may continue to play the same amount of money,
even if it is less than the minimum buy-in. A
player switching games voluntarily must have the
proper buy-in size for the new game.
MISDEALS
1.
The following circumstances cause a misdeal, provided
attention is called to the error before two players
have acted on their hands. (If two players have
acted in turn, the deal must be played to conclusion,
as explained in rule #2)
(a)
The first or second card of the hand has been
dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the
dealer.
(c) Two or more boxed cards (improperly faced
cards) are found.
(d) Two or more extra cards have been dealt in
the starting hands of a game.
(e) An incorrect number of cards has been dealt
to a player, except the top card may be dealt
if it goes to the player in proper sequence.
(f) Any card has been dealt out of the proper
sequence (except an exposed card may be replaced
by the burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat or
a player not entitled to a hand.
(j) A player has been dealt out who is entitled
to a hand. This player must be present at the
table or have posted a blind or ante.
2. Action is considered to occur in stud games
when two players after the forced bet have acted
on their hands. In button games, action is considered
to occur when two players after the blinds have
acted on their hands. Once action occurs, a misdeal
can no longer be declared. The hand will be played
to conclusion and no money will be returned to
any player whose hand is fouled.
DEAD
HANDS
1.
Your hand is declared dead if:
(a)
You fold or announce that you are folding when
facing a bet or a raise.
(b) You throw your hand away in a forward motion
causing another player to act behind you (even
if not facing a bet).
(c) In stud, when facing a bet, you pick your
upcards off the table, turn your upcards facedown,
or mix your upcards and downcards together.
(d) The hand does not contain the proper number
of cards for that particular game (except at stud
a hand missing the final card may be ruled live,
and at lowball and draw high a hand with too few
cards before the draw is live). [See “Explanations,”
discussion #4, for more information on the stud
portion of this rule.]
(e) You act on a hand with a joker as a holecard
in a game not using a joker. (A player who acts
on a hand without looking at a card assumes the
liability of finding an improper card, as given
in Irregularities, rule #8.)
(f) You have the clock on you when facing a bet
or raise and exceed the specified time limit.
2.
Cards thrown into the muck may be ruled dead.
However, a hand that is clearly identifiable may
be retrieved at management’s discretion if doing
so is in the best interest of the game. We will
make an extra effort to rule a hand retrievable
if it was folded as a result of false information
given to the player.
3.
Cards thrown into another player’s hand are dead,
whether they are faceup or facedown.
IRREGULARITIES
1.
In button games, if it is discovered that the
button was placed incorrectly on the previous
hand, the button and blinds will be corrected
for the new hand in a manner that gives every
player one chance for each position on the round
(if possible).
2.
You must protect your own hand at all times. Your
cards may be protected with your hands, a chip,
or other object placed on top of them. If you
fail to protect your hand, you will have no redress
if it becomes fouled or the dealer accidentally
kills it.
3.
If a card with a different color back appears
during a hand, all action is void and all chips
in the pot are returned to the respective bettors.
If a card with a different color back is discovered
in the stub, all action stands.
4.
If two cards of the same rank and suit are found,
all action is void, and all chips in the pot are
returned to the players who wagered them (subject
to next rule).
5.
A player who knows the deck is defective has an
obligation to point this out. If such a player
instead tries to win a pot by taking aggressive
action (trying for a freeroll), the player may
lose the right to a refund, and the chips may
be required to stay in the pot for the next deal.
6.
If there is extra money in the pot on a deal as
a result of forfeited money from the previous
deal (as per rule #5), or some similar reason,
only a player dealt in on the previous deal is
entitled to a hand.
7.
A card discovered faceup in the deck (boxed card)
will be treated as a meaningless scrap of paper.
A card being treated as a scrap of paper will
be replaced by the next card below it in the deck,
except when the next card has already been dealt
facedown to another player and mixed in with other
downcards. In that case, the card that was faceup
in the deck will be replaced after all other cards
are dealt for that round.
8.
A joker that appears in a game where it is not
used is treated as a scrap of paper. Discovery
of a joker does not cause a misdeal. If the joker
is discovered before a player acts on his or her
hand, it is replaced as in the previous rule.
If the player does not call attention to the joker
before acting, then the player has a dead hand.
9.
If you play a hand without looking at all of your
cards, you assume the liability of having an irregular
card or an improper joker.
10.
One or more cards missing from the deck does not
invalidate the results of a hand.
11.
Before the first round of betting, if a dealer
deals one additional card, it is returned to the
deck and used as the burncard.
12.
Procedure for an exposed card varies with the
poker form, and is given in the section for each
game. A card that is flashed by a dealer is treated
as an exposed card. A card that is flashed by
a player will play. To obtain a ruling on whether
a card was exposed and should be replaced, a player
should announce that the card was flashed or exposed
before looking at it. A downcard dealt off the
table is an exposed card.
13.
If a card is exposed due to dealer error, a player
does not have an option to take or reject the
card. The situation will be governed by the rules
for the particular game being played.
14. If you drop a card on the floor out of your
hand, you must still play that card.
15.
If the dealer prematurely deals any cards before
the betting is complete, those cards will not
play, even if a player who has not acted decides
to fold.
BETTING
AND RAISING
1.
Check-raise is permitted in all games, except
in certain forms of lowball.
2.
In no-limit and pot-limit games, unlimited raising
is allowed.
3.
In limit poker, for a pot involving three or more
players who are not all-in, these limits on raises
apply:
(a)
A game with three or more betting rounds allows
a maximum of a bet and three raises.
(b) A game with two betting rounds (such as lowball
or draw) allows a maximum of a bet and four raises.
[See “Explanations,” discussion #6, for more information
on this rule.]
4.
Unlimited raising is allowed in heads-up play.
This applies any time the action becomes heads-up
before the raising has been capped. Once the raising
is capped on a betting round, it cannot be uncapped
by a subsequent fold that leaves two players heads-up.
5.
In limit play, an all-in wager of less than half
a bet does not reopen the betting for any player
who has already acted and is in the pot for all
previous bets. A player facing less than half
a bet may fold, call, or complete the wager. An
all-in wager of a half a bet or more is treated
as a full bet, and a player may fold, call, or
make a full raise. (An example of a full raise
is on a $20 betting round, raising a $15 all-in
bet to $35).
6.
Any wager must be at least the size of the previous
bet or raise in that round, unless a player is
going all-in.
7. The smallest chip that may be wagered in a
game is the smallest chip used in the antes, blinds,
rake, or collection. (Certain games may use a
special rule that does not allow chips used only
in house revenue to play.) Smaller chips than
this do not play even in quantity, so a player
wanting action on such chips must change them
up between deals. If betting is in dollar units
or greater, a fraction of a dollar does not play.
A player going all-in must put all chips that
play into the pot.
8.
A verbal statement denotes your action and is
binding. If in turn you verbally declare a fold,
check, bet, call, or raise, you are forced to
take that action.
9.
Rapping the table with your hand is a pass.
10.
Deliberately acting out of turn will not be tolerated.
A player who checks out of turn may not bet or
raise on the next turn to act. An action or verbal
declaration out of turn may be ruled binding if
there is no bet, call, or raise by an intervening
player acting after the infraction has been committed.
11.
To retain the right to act, a player must stop
the action by calling “time” (or an equivalent
word). Failure to stop the action before three
or more players have acted behind you may cause
you to lose the right to act. You cannot forfeit
your right to act if any player in front of you
has not acted, only if you fail to act when it
legally becomes your turn. Therefore, if you wait
for someone whose turn comes before you, and three
or more players act behind you, this still does
not hinder your right to act.
12.
A player who bets or calls by releasing chips
into the pot is bound by that action. However,
if you are unaware that the pot has been raised,
you may withdraw that money and reconsider your
action, provided that no one else has acted after
you.
13.
In limit poker, if you make a forward motion with
chips and thus cause another player to act, you
may be forced to complete your action.
14.
String raises are not allowed. To protect your
right to raise, you should either declare your
intention verbally or place the proper amount
of chips into the pot. Putting a full bet plus
a half-bet or more into the pot is considered
to be the same as announcing a raise, and the
raise must be completed. (This does not apply
in the use of a single chip of greater value.)
15.
If you put a single chip in the pot that is larger
than the bet, but do not announce a raise, you
are assumed to have only called. Example: In a
$3-$6 game, when a player bets $6 and the next
player puts a $25 chip in the pot without saying
anything, that player has merely called the $6
bet.
16.
All wagers and calls of an improperly low amount
must be brought up to proper size if the error
is discovered before the betting round has been
completed. This includes actions such as betting
a lower amount than the minimum bring-in (other
than going all-in) and betting the lower limit
on an upper limit betting round. If a wager is
supposed to be made in a rounded off amount, is
not, and must be corrected, it shall be changed
to the proper amount nearest in size. No one who
has acted may change a call to a raise because
the wager size has been changed.
THE
SHOWDOWN
1.
A player must show all cards in the hand face-up
on the table to win any part of the pot.
2.
Cards speak (cards read for themselves). The dealer
assists in reading hands, but players are responsible
for holding onto their cards until the winner
is declared. Although verbal declarations as to
the contents of a hand are not binding, deliberately
miscalling a hand with the intent of causing another
player to discard a winning hand is unethical
and may result in forfeiture of the pot. (For
more information on miscalling a hand see “Section
Lowball,” Rule 15 and Rule 16.)
3.
Any player, dealer, or floorperson who sees an
incorrect amount of chips put into the pot, or
an error about to be made in awarding a pot, has
an ethical obligation to point out the error.
Please help us keep mistakes of this nature to
a minimum.
4.
All losing hands will be killed by the dealer
before a pot is awarded.
5.
Any player who has been dealt in may request to
see any hand that has been called, even if the
opponent's hand or the winning hand has been mucked.
However, this is a privilege that may be revoked
if abused. If a player other than the pot winner
asks to see a hand that has been folded, that
hand is dead. If the winning player asks to see
a losing player’s hand, both hands are live, and
the best hand wins.
6.
If you show cards to another player during or
after a deal, any player at the table has the
right to see those exposed cards. Cards shown
during a deal to a player not in the pot should
only be shown to all players when the deal is
finished.
7.
If everyone checks (or is all-in) on the final
betting round, the player who acted first is the
first to show the hand. If there is wagering on
the final betting round, the last player to take
aggressive action by a bet or raise is the first
to show the hand. In order to speed up the game,
a player holding a probable winner is encouraged
to show the hand without delay. If there is a
side pot, players involved in the side pot should
show their hands before anyone who is all-in for
only the main pot.
TIES
1.
The ranking of suits from highest to lowest is
spades, hearts, diamonds, clubs. Suits never break
a tie for winning a pot. Suits are used to break
a tie between cards of the same rank (no redeal
or redraw).
2. Dealing a card to each player is used to determine
things like who moves to another table. If the
cards are dealt, the order is clockwise starting
with the first player on the dealer’s left (the
button position is irrelevant). Drawing a card
is used to determine things like who gets the
button in a new game, or seating order coming
from a broken game.
3.
An odd chip will be broken down to the smallest
unit used in the game.
4. No player may receive more than one odd chip.
5.
If two or more hands tie, an odd chip will be
awarded as follows:
(a)
In a button game, the first hand clockwise from
the button gets the odd chip.
(b) In a stud game, the odd chip will be given
to the highest card by suit in all high games,
and to the lowest card by suit in all low games.
(When making this determination, all cards are
used, not just the five cards that constitute
the player's hand.)
(c) In high-low split games, the high hand receives
the odd chip in a split between the high and the
low hands. The odd chip between tied high hands
is awarded as in a high game of that poker form,
and the odd chip between tied low hands is awarded
as in a low game of that poker form.
(d) All side pots and the main pot will be split
as separate pots, not mixed together.
Rules
provided by Bob Ciaffone via ROBERT’S RULES OF
POKER
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